About programming languages
ABOUT SOME PROGRAMMING LANGUAGES
ABOUT PYTHON PROGRAMMING
Python is an interpreted, object-oriented, high-level programming language with dynamic semantics. Its high-level built in data structures, combined with dynamic typing and dynamic binding, make it very attractive for Rapid Application Development, as well as for use as a scripting or glue language to connect existing components together. Python's simple, easy to learn syntax emphasizes readability and therefore reduces the cost of program maintenance. Python supports modules and packages, which encourages program modularity and code reuse. The Python interpreter and the extensive standard library are available in source or binary form without charge for all major platforms, and can be freely distributed.
Often, programmers fall in love with Python because of the increased productivity it provides. Since there is no compilation step, the edit-test-debug cycle is incredibly fast. Debugging Python programs is easy: a bug or bad input will never cause a segmentation fault. Instead, when the interpreter discovers an error, it raises an exception. When the program doesn't catch the exception, the interpreter prints a stack trace. A source level debugger allows inspection of local and global variables, evaluation of arbitrary expressions, setting breakpoints, stepping through the code a line at a time, and so on. The debugger is written in Python itself, testifying to Python's introspective power. On the other hand, often the quickest way to debug a program is to add a few print statements to the source: the fast edit-test-debug cycle makes this simple approach very effective.
ABOUT HTML/CSS/ JS
HTML provides the basic structure of sites, which is enhanced and modified by other technologies like CSS and JavaScript.
CSS is used to control presentation, formatting, and layout.
JavaScript is used to control the behavior of different elements.
HTML
HTML is at the core of every web page, regardless the complexity of a site or number of technologies involved. It's an essential skill for any web professional. It's the starting point for anyone learning how to create content for the web. And, luckily for us, it's surprisingly easy to learn.
HTML stands for HyperText Markup Language. "Markup language" means that, rather than using a programming language to perform functions, HTML uses tags to identify different types of content and the purposes they each serve to the webpage.
CSS
CSS stands for Cascading Style Sheets. This programming language dictates how the HTML elements of a website should actually appear on the frontend of the page.
HTML provides the raw tools needed to structure content on a website. CSS, on the other hand, helps to style this content so it appears to the user the way it was intended to be seen. These languages are kept separate to ensure websites are built correctly before they're reformatted.
JavaScript
JavaScript is a more complicated language than HTML or CSS, and it wasn't released in beta form until 1995. Nowadays, JavaScript is supported by all modern web browsers and is used on almost every site on the web for more powerful and complex functionality.
JavaScript is a logic-based programming language that can be used to modify website content and make it behave in different ways in response to a user's actions. Common uses for JavaScript include confirmation boxes, calls-to-action, and adding new identities to existing information.
About Java Programming Language
Java programming language was originally developed by Sun Microsystems which was initiated by James Gosling and released in 1995 as core component of Sun Microsystems' Java platform (Java 1.0 [J2SE]).
The latest release of the Java Standard Edition is Java SE 8. With the advancement of Java and its widespread popularity, multiple configurations were built to suit various types of platforms. For example: J2EE for Enterprise Applications, J2ME for Mobile Applications.
The new J2 versions were renamed as Java SE, Java EE, and Java ME respectively. Java is guaranteed to be Write Once, Run Anywhere.
Java is −
Object Oriented − In Java, everything is an Object. Java can be easily extended since it is based on the Object model.
Platform Independent − Unlike many other programming languages including C and C++, when Java is compiled, it is not compiled into platform specific machine, rather into platform independent byte code. This byte code is distributed over the web and interpreted by the Virtual Machine (JVM) on whichever platform it is being run on.
Simple − Java is designed to be easy to learn. If you understand the basic concept of OOP Java, it would be easy to master.
Secure − With Java's secure feature it enables to develop virus-free, tamper-free systems. Authentication techniques are based on public-key encryption.
Architecture-neutral − Java compiler generates an architecture-neutral object file format, which makes the compiled code executable on many processors, with the presence of Java runtime system.
Portable − Being architecture-neutral and having no implementation dependent aspects of the specification makes Java portable. Compiler in Java is written in ANSI C with a clean portability boundary, which is a POSIX subset.
Robust − Java makes an effort to eliminate error prone situations by emphasizing mainly on compile time error checking and runtime checking.
Multithreaded − With Java's multithreaded feature it is possible to write programs that can perform many tasks simultaneously. This design feature allows the developers to construct interactive applications that can run smoothly.
Interpreted − Java byte code is translated on the fly to native machine instructions and is not stored anywhere. The development process is more rapid and analytical since the linking is an incremental and light-weight process.
High Performance − With the use of Just-In-Time compilers, Java enables high performance.
Distributed − Java is designed for the distributed environment of the internet.
Dynamic − Java is considered to be more dynamic than C or C++ since it is designed to adapt to an evolving environment. Java programs can carry extensive amount of run-time information that can be used to verify and resolve accesses to objects on run-time.
History of Java
James Gosling initiated Java language project in June 1991 for use in one of his many set-top box projects. The language, initially called ‘Oak’ after an oak tree that stood outside Gosling's office, also went by the name ‘Green’ and ended up later being renamed as Java, from a list of random words.
Sun released the first public implementation as Java 1.0 in 1995. It promised Write Once, Run Anywhere (WORA), providing no-cost run-times on popular platforms.
On 13 November, 2006, Sun released much of Java as free and open source software under the terms of the GNU General Public License (GPL).
On 8 May, 2007, Sun finished the process, making all of Java's core code free and open-source, aside from a small portion of code to which Sun did not hold the copyright.
Tools You Will Need
For performing the examples discussed in this tutorial, you will need a Pentium 200-MHz computer with a minimum of 64 MB of RAM (128 MB of RAM recommended).
You will also need the following softwares −
Linux 7.1 or Windows xp/7/8 operating system
Java JDK 8
Microsoft Notepad or any other text editor
This tutorial will provide the necessary skills to create GUI, networking, and web applications using Java.
What is Next?
The next chapter will guide you to how you can obtain Java and its documentation. Finally, it instructs you on how to install Java and prepare an environment to develop Java applications.
Java - Environment Setup
In this chapter, we will discuss on the different aspects of setting up a congenial environment for Java.
Local Environment Setup
If you are still willing to set up your environment for Java programming language, then this section guides you on how to download and set up Java on your machine. Following are the steps to set up the environment.
Java SE is freely available from the link Download Java. You can download a version based on your operating system.
Follow the instructions to download Java and run the .exe to install Java on your machine. Once you installed Java on your machine, you will need to set environment variables to point to correct installation directories −
Setting Up the Path for Windows
Assuming you have installed Java in c:\Program Files\java\jdk directory −
Right-click on 'My Computer' and select 'Properties'.
Click the 'Environment variables' button under the 'Advanced' tab.
Now, alter the 'Path' variable so that it also contains the path to the Java executable. Example, if the path is currently set to 'C:\WINDOWS\SYSTEM32', then change your path to read 'C:\WINDOWS\SYSTEM32;c:\Program Files\java\jdk\bin'.
Setting Up the Path for Linux, UNIX, Solaris, FreeBSD
Environment variable PATH should be set to point to where the Java binaries have been installed. Refer to your shell documentation, if you have trouble doing this.
Example, if you use bash as your shell, then you would add the following line to the end of your '.bashrc: export PATH = /path/to/java:$PATH'
Popular Java Editors
To write your Java programs, you will need a text editor. There are even more sophisticated IDEs available in the market. But for now, you can consider one of the following −
Notepad − On Windows machine, you can use any simple text editor like Notepad (Recommended for this tutorial), TextPad.
Netbeans − A Java IDE that is open-source and free which can be downloaded from https://www.netbeans.org/index.html.
Eclipse − A Java IDE developed by the eclipse open-source community and can be downloaded from https://www.eclipse.org/.
Java - Basic Syntax
When we consider a Java program, it can be defined as a collection of objects that communicate via invoking each other's methods. Let us now briefly look into what do class, object, methods, and instance variables mean.
Object − Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behavior such as wagging their tail, barking, eating. An object is an instance of a class.
Class − A class can be defined as a template/blueprint that describes the behavior/state that the object of its type supports.
Methods − A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.
Instance Variables − Each object has its unique set of instance variables. An object's state is created by the values assigned to these instance variables.
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